How to Play?
Minting begins at 0.0649 ETH for the first 10,000 GEN 0 mints. GEN 1 mints cost $CROWN.
Rabbits, Foxes and Hunters all compete for $CROWN through staking and unique abilities specific to their role (see below).
Rabbits are the most common (90%), Foxes are rare (8-10%), and Hunters are extremely rare (2%).
Mints after GEN 0 have a 20% chance of being stolen by a cunning Fox. If they succeed, the farmer loses their $CROWN.
Hunters are only available after GEN 0 mints.
If a Rabbit is removed from the staking contract, there's a 75% chance all of it's $CROWN will be stolen by the Foxes and Hunters.
Once Hunters have entered the game, Foxes leaving their Den have a 20% chance of being stolen by a sharpshooting Hunter.
Introducing $CROWN
With the advent of $CROWN, production has resumed and Farmers are once again able to expand their farms by acquiring freshly minted Rabbits, Foxes, and Hunters. For protecting their farm through staking, Farmers now accrue $CROWN instead of $CARROT. Meanwhile, $CROWN supply is dwindling and can only be traded between farmers.
Rabbits
Rabbits in the Keep accumulate 10,000 $CROWN per day.
Foxes
Foxes earn 0 $CROWN per day.
Hunters
Hunters in the Cabin accumulate 20,000 $CROWN per day.
Minting
GEN 0 (First 10,000)
0.0649 ETH
90% Rabbit 10% Fox
GEN 1 (10,001 to 20,000)
20,000 $CROWN
90% Rabbit 8% Fox 2% Hunter
GEN 1 (20,001 to 40,000)
40,000 $CROWN
90% Rabbit 8% Fox 2% Hunter
GEN 1 (40,001 to 50,000)
80,000 $CROWN
90% Rabbit 8% Fox 2% Hunter
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