How to Play?

  • Minting begins at 0.0649 ETH for the first 10,000 GEN 0 mints. GEN 1 mints cost $CROWN.

  • Rabbits, Foxes and Hunters all compete for $CROWN through staking and unique abilities specific to their role (see below).

  • Rabbits are the most common (90%), Foxes are rare (8-10%), and Hunters are extremely rare (2%).

  • Mints after GEN 0 have a 20% chance of being stolen by a cunning Fox. If they succeed, the farmer loses their $CROWN.

  • Hunters are only available after GEN 0 mints.

  • If a Rabbit is removed from the staking contract, there's a 75% chance all of it's $CROWN will be stolen by the Foxes and Hunters.

  • Once Hunters have entered the game, Foxes leaving their Den have a 20% chance of being stolen by a sharpshooting Hunter.

Introducing $CROWN

With the advent of $CROWN, production has resumed and Farmers are once again able to expand their farms by acquiring freshly minted Rabbits, Foxes, and Hunters. For protecting their farm through staking, Farmers now accrue $CROWN instead of $CARROT. Meanwhile, $CROWN supply is dwindling and can only be traded between farmers.

Rabbits

Rabbits in the Keep accumulate 10,000 $CROWN per day.

Foxes

Foxes earn 0 $CROWN per day.

Hunters

Hunters in the Cabin accumulate 20,000 $CROWN per day.

Minting

GEN 0 (First 10,000)

0.0649 ETH

90% Rabbit 10% Fox

GEN 1 (10,001 to 20,000)

20,000 $CROWN

90% Rabbit 8% Fox 2% Hunter

GEN 1 (20,001 to 40,000)

40,000 $CROWN

90% Rabbit 8% Fox 2% Hunter

GEN 1 (40,001 to 50,000)

80,000 $CROWN

90% Rabbit 8% Fox 2% Hunter

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